![]() O Resolved issues with the Phase Gate headroom checking routine. O Walking aliens no longer uncloak while strafing or if they have upgraded to celerity. O OCs will no longer fire at digesting players. O Turrets now track and fire at underwater aliens. O Fixed bug where players dropping straight into water are invulnerable. O Motion tracking blips no longer show on minimap when there are no more observatories. O Fixed the bug with the `startbuilt` flag for mapper placed offense chambers, they will now be fully functional when the round starts. O Build circle restrictions no longer remain for mapper placed buildings that are destroyed. O Blast effect from Onos gore and Xenocide no longer affect teammates. O Alien players should now be able to always evolve provided there is enough room. O Fixed problem with alien regeneration, where aliens could sometimes get more health than they were supposed to. O Aliens can now evolve on slopes without having to jump. O Players can no longer enter a Comm Chair while it`s recycling. O Fixed flashlight so it`s no longer possible to run out of energy. O Aliens who are healing while evolving will emerge healed to the correct percentage. O Parasite flag is now removed from players when they die instead of when they spawn. O Aliens no longer take negative damage (gain the damage back as health) when they have 4 or more hives. This has been corrected so you start with the correct health/armor for that class. O When devolving from a higher alien lifeform to a lower lifeform it was possible to have 0 health but still be "alive". O In NS:Combat, all weapon and armor upgrades will now be correctly assigned to the user who upgraded for them. O The wave finishes when 5 seconds + (number of dead players - 1)*4.5 seconds have elapsed. O A wave starts when there is no wave in progress and a player dies O Players spawn in waves, with a maximum wave size of 5 players O Aliens can now only choose a lifeform once per life in Combat. O Lifeform evolution times set to a smaller percentage of those in regular NS. O Unchained alien lifeforms, like regular NS: O Dying with a larger lifeform gives you back the points spent on it. O Aliens always respawn as skulk, even if they were previously a higher lifeform. O Ammo packs now drop when a weapons is dropped (intentionally or upon death) O Grenade launcher cost lowered from 20 to 15. (still happens when at or below 40% health) O Increased redemption chance from 35% per second to 45% per second. O Changed hand grenade physics to make them more effective at attacking indirectly. (makes it closer 50% like all the other aliens) O Increased Onos carapace armor bonus from 150 to 350. (both for healing friendly players and attacking enemy players) players: changed from 16 to 13 + 4% of target max health. O Changed healing spray effectiveness vs. O Movement chamber energy bonus increased from 10% to 25%. (prevents commander from listening for starting hive) ![]() O Alien resource nodes don`t play gurgling sounds until a minute into the game. O Movement chamber range increased from 400 to 500. O Changed hand grenade so it is thrown gently when crouched. O Reduced time it takes to throw hand-grenades (thanks BrigadierWolf!) ![]() O Marines are prevented from putting anything but Resource Towers on Resource nozzles. O Parasite and Xenocide now get damage boosts from primal scream. O Knockback never affects friendly players. O Increased jetpack maneuverability, jetpackers are now immune to stomp, and carried items/ammo affect lift less O Changed knockback of Skulk Bite from 300 to 225. If a player is in the air and receives knockback damage the effect is 50% of what it was in beta 4a, if the player is in Heavy Armor (HA) the knockback is reduced an additional 50%. O Alien attacks apply a reduced knock-back effect. O "slowresearch" cheat now slows down recycling of buildings. O Commander can now click on switches to activate a door or elevator. O Players who issue the `kill` command in console cannot restart the timer by issuing `kill` again ![]()
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