![]() Right now, Roller Champions is slated for a December 13th release date. No word on a specific release date, but it should be soon. Plus, there’s the Steam Deck community Ubisoft could leverage for extra sales. Steam is where most PC folks play their games. It wouldn’t surprise me to see these ultimately land on Steam as Ubisoft has previously said, “we’re constantly evaluating how to bring our games to different audiences wherever they are.” The Division 2, Ghost Recon Breakpoint, Watch Dogs Legion, and Far Cry 6 all skipped Steam releases while Ubisoft was an exclusive publisher on Epic (and their own store). There are still plenty of heavy hitters Ubisoft could bring to Steam. Last month, when Assassin’s Creed: Valhalla was announced to be heading to the storefront – the publisher announced two other games were joining it – Roller Champions and Anno 1800. ![]() Immortals marks the fourth Ubisoft game making its way to Steam. The Gold edition comes with three “narrative DLCs” and extra cosmetic goodies. Steam is also getting the same two editions that were on the Epic and Ubisoft storefronts: Standard and Gold. No release date has been announced yet, but the Steam page includes the usual overview of the game. I’d have preferred better encounter design or more creative enemy AI over adding a superfluous color-changing layer to combat.Assassin’s Creed: Valhalla marked Ubisoft’s return to Steam with its release two days ago. That’s especially true since there are only a handful of actual enemy types between your standard assault rifle users, snipers, melee rushers, and shielded machine gunners. Other than amplifying the other-worldly visuals on display, it’s mostly pointless. Unfortunately, this color-changing idea doesn’t really add much since enemies seem to always spawn in the same places each time you visit a rift and swapping is as simple as a button press. (Although, for some odd reason, the default keybinding on PC for switching colors is ‘L’, which was obnoxiously inconvenient until I swapped it to my mouse’s thumb button.) The other major twist Lost Between Worlds introduces is “chromatic combat.” All of the enemies in this DLC are crystallized humanoid creatures that are either purely blue or purely red – in order to damage one, you must shoot them with their matching color by changing your own bullet color on the fly. I vastly prefer this style of pre-meditated variety over the procedural generation or random rift selection that Ubisoft could have opted for here, letting me play each scenario in the order I preferred. So, I just avoided it on all of my other shard collection journeys. It was plain annoying and tedious, like most water levels. For example, I absolutely hated the rift that requires you to swim around underwater, making you float from bubble to bubble while trying not to drown. Since all of the rifts criss-cross and interconnect in various ways, you don’t even have to visit the same rift more than once or twice if you don’t want to. In turn, that helps each rift remain entertaining even when you visit it for a second or third time. Since there are only a handful of weapons to find, I like this feature because it forces you to adapt to whatever is available rather than picking a favorite gun and never switching. Outside of that handful of permanent gear upgrades, any weapons and gadgets you’ve collected along the way will be lost whenever you collect a shard or die trying. This is a great progression structure because it dramatically reduces repetition if you’re not required to play through entire rifts all over again every time you visit. Other gadgets include a grappling hook for scaling walls to skip sections and a key for opening previously locked doors that usually contain loot. For example, after you bring back the first shard, she will give you a C4-style bomb that can be used to open up shortcuts on subsequent rift visits. ![]() Your map even shows you which portal connects to which rift once it’s unlocked, so you don’t have to guess once you’ve visited each rift at least once.Īfter every shard you collect, Fai grants you a new piece of gear to speed your rift travel along. That provides a fun sense of variety to mix things up the first time you go through a new portal, but also means you’ll know where it connects if you have to backtrack through a rift later on. The portals are simply gateways to your choice of two other random rifts, and which ones they lead to stay the same for the whole run. Once you reach the end of a rift, you must pick between two portals (red or blue, naturally) to advance further. ![]()
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