Finding new gear with better stats and interesting mods and passives is a constant delight. Throughout the 10-15 hour story, you make significant and satisfying progress while theory crafting on possible builds. Outriders’ saving grace is its power grind. There’s no raid or other quest-style activity, just a repeatable horde mode-style grind through higher and higher difficulties. Worse, the endgame is insubstantial, shallow, and repetitive. The campaign is a bit too long and monotonous for multiple characters. The reality is far harsher.Įvery newcomer to the genre fails on at least two points, and Outriders is no exception. Outriders is available now £54.99 for the Day One Edition.That’s the dream. Picking through menus many hours later, devouring loot and crafting new builds, it may be difficult to imagine stopping. But if you’re the type of player who reached a flow state in Doom Eternal, or speaks wistfully of Diablo, or perhaps remembers the rhythmic gunnery of Bizarre Creations’ The Club, Outriders will speak to you.Īs you sit through interminable dialogue sequences in the early hours, it may be difficult to imagine sticking with this game. Not everyone is looking for a game like Outriders, and if wooden dialogue and sci-fi cliches – it’s all commanders with eye patches and mad scientists – are not your thing there’s no shame in that. Exploring Enoch as a group, whether tackling story or side missions, is the best way to play. Trying out different complementary powers across multiple players is a hoot. The whole thing is elevated further if you engage with online co-op, on offer throughout. Heck, there are completely different ways to play Outriders as a Trickster. This Trickster build has been intoxicating, but there are completely different ways to play Outriders. Sorting out all their problems with guns. If you’re crooning like Sinatra, why not shoot for an encore? If you keep hitting bum notes, drop it a notch and belt out an easier tune. Rewards play into this, increasing or reducing loot rarity. Death resets the current arena, and retrying is like practising a melody. Eyes scan the surroundings for enemy types and chart a path between them, zigzagging well-timed teleports in order to sustain damage output and parcel out health top-ups. Moving through fights is like dancing through a rhythm game. The toughest fights involve elite enemies and bosses, because I need regular kill shots to top up my health bar against a blizzard of incoming fire, so for mixed groups I make sure to leave smaller foes scattered around to snack on. While daisy-chaining teleports, I maintain that extra 50% damage permanently. As soon as an enemy presents himself, I teleport behind him, blast him and any neighbours into fountains of gore with my shotgun, then as soon as my teleport is back up, I move to my next victim and repeat. Taking this into battle resulted in hilarious carnage. I then realised I had a mod that could reduce my teleport recharge time to less than eight seconds. After poring over skills and mods, I noticed that I could boost my damage by 50% for eight seconds whenever teleporting. The Trickster can do things such as teleport behind enemies or slow down time, and gains health top-ups from kill shots. Take my mid-game build, using the Trickster class, which is all about mobility and deception. There are four character classes catering to most action tastes, from fast-moving assassins and pyromaniacs to tanks and snipers, and a huge part of the appeal is concocting recipes from weapons, class skills and mods, then heading on to the battlefield for a taste test. There are assault rifles, shotguns, and so forth, but it’s the way that they combine with the game’s other powers and elements that makes them so enjoyable.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |