My next step is to write every Game Attribute to the debug console to see if I can find the problem, but this is going to be a long and tedious process. I am currently at the point where if I load the save file it always crashes (freezes) the game, but playing the game from the start works perfectly every time. After working on this for several days, I've decided to try ask others for help. txt files to a specific place in the program folder, but I've been trying to make it so that the program opens a save as dialogue for Microsoft Windows. I have tried everything I can think of including.ġ) Saving the Stencyl game with a new name in the hope that it will look for / create a new save file.Ģ) Saving the game ('save game and then.') at a point where everything is working fine, then restarting the game and loading the save file. There is an extension available for Stencyl which allows a program to save PNG images and. However, if I play the game from the start without loading a saved game, it works perfectly. Whatever I do now, if I 'load save file', the game crashes (freezes). Instead of forcing you to change how you write your code, the package by. However, I have, over the past few days made a change to a Game Attribute (added a new one) and everything seemed to be working fine but, a few days later, I have noticed that one of my later levels goes crazy when it starts (timing of object creation depends on a Game Attribute and the attribute is being read as NaN). Up until recently, game saves and loads have also worked without fail. I have completed a game, and it consistently works without fault. Dont worry if the list of games isnt identical on your screen, because the sample games packaged with Stencyl may be changed as software updates are. Argh! I don't often get frustrated to the point of annoyance, but I am having problems with Game Attribute loading and saving and it's driving me crazy I've spent hours on this! OK, deep breaths, here's the problem.
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